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Elden Ring
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- Età consigliata : Not PEGI rated
- Dimensioni prodotto : 1,47 x 17,09 x 13,46 cm; 86,18 grammi
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- ASIN : B09743F8P6
- Numero modello articolo : 13020
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- Restrizioni di spedizione: Spedizione: Questo articolo può essere spedito solo all'interno dell'Unione Europea e in altri Paesi selezionati.
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Descrizione prodotto
Elden Anello PlayStation 5 ELDEN RING, sviluppato da FromSoftware Inc. e prodotto da BANDAI NAMCO Entertainment Inc., è un gioco d'azione fantasy e un gioco più grande da datare, set nel mondo pieno di mistero e peril viaggio attraverso i Lands Between, un nuovo mondo fantasy creato da Hidetaka Miyazaki, creatore del video influenziale DARK SOULS Game series, and George R. R. Martin, author of The New York Times best-selling fantasy series, A Song of Ice and Fire Traverse the breathtaking world on foot or on horseback, alone or online with other players, and fully yourself in the grassy plains, suffocating swamps, spiraling mountains, and foreboding castles Create your charating. acter in From. Software refi ned action-RPG and defi ne defi ne hai il tuo stile di gioco sperimentando un'ampia varietà di tessuti, abilità magiche e abilità di ricerca attraverso la carica del mondo in battaglia, pick off enemies one-by-one using stealth, o anche call upon allies for aid many options are at your disposal as you de how Per circa esplosione Oration and combat Elden Ring PlayStation 5 ELDEN RANG, sviluppato da FromSoftware Inc. e prodotto da BANDAI NAMCO Entertainment Inc., è un gioco d'azione fantasy e un gioco più grande da datare, set nel mondo pieno di mistero e peril viaggio attraverso i Lands Between, un nuovo mondo fantasy creato da Hidetaka Miyazaki, creatore del video influenziale DARK SOULS Game series, and George R. R. Martin, author of The New York Times best-selling fantasy series, A Song of Ice and Fire Traverse the breathtaking world on foot or on horseback, alone or online with other players, and fully yourself in the grassy plains, suffocating swamps, spiraling mountains, and foreboding castles Create your charating. acter in From. Software refi ned action-RPG and defi ne defi ne hai il tuo stile di gioco sperimentando un'ampia varietà di tessuti, abilità magiche e abilità di ricerca attraverso la ricarica del mondo
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Consegna veloce
Ma Elder Ring è il souls più souls che esiste? No, in maniera furba la FromSoftware ha realizzato un souls per tutti. Capendo che sarebbe stato un titolo di massa ha lasciato da parte la frustrazione tipica del gioco per realizzare un titolo più “accessibile”.
Un gioco immenso, pieno di segreti, con una forte trama e tanto tanto tempo di gioco. Un titolo Immenso. Epico!
Le recensioni migliori da altri paesi
70 Hours in so far. Level 140 STR Bleed build.
Graphics: 9/10
Gameplay: 9/10
Art/Design: 10/10 - Epic world, Epic enemy design. Some legit make you uneasy. It feels like playing a Metal music video. Put on some Dio and fall into the cycle of death and destruction.
Multiplayer: 6/10(Come on....you could easily do better)
Story: 5/10 What is even going on here man?! I just can't bring myself to care. There isn't enough NPC story and interaction to suck you in like in The Witcher 3 or Skyrim. It just doesn't happen in this game. It's not a big deal to me because the game play is good. Some boss cut scenes are awesome and it's enough to make the boss fights feel even more epic.
Here's my advice as someone who hated FromSoft games before playing Elden Ring(coming from a guy that rage quit Bloodborne 2 hours in). THIS IS A GAME OF ATTRITION. I have little patience and I'm very prone to rage if a game treats me unfairly or doesn't let me choose my playstyle. The learning curve alone is going to make you feel like the game is unfair. It's just a lot to learn if you're used to button mashing type games. You can't do that here. You need to learn timing and strategy to over come challenges.
It's not just learning the buttons, it's learning the timing and attacks of most enemies. It's learning what you can and can't do. It's how to properly set items on your quick keys. It's a lot to take in...even for a seasoned MMO and offline RPG player like myself. It's honestly not as intuitive as it could be. The game doesn't hold your hand AT ALL.
Understand this...the game will slap you across the face with random events and skill check you randomly with bosses. You will breeze through the first part areas...and then run into Margit. Margit will make you completely rethink how "good" you are. Come back, collect your runes and do it again.
I learned to love this game even with all the random back hands the devs throw at you. It's not fair to walk along a cliff and be randomly knocked off by something. Random giant hand with a pimp ring on, B slapping you out of no where? Giant jumping down off a cliff and landing on you? Falling into a pit with a strong enemy? It will happen. It won't really happen when you're leveled up and experienced. You'll see it coming before you fall into that trap. As you "git gud" and level, you get a monster sense of accomplishment. Even if you don't beat this game, you should feel accomplished if you can beat Margit @ level 10-15. He's the first real skill check boss that really puts some heat on you. Feels like an unwinnable battle, but it makes it so much better when you win. Don't be afraid to use the NPC summon outside his door. It's not cheating, it's adjusting the difficulty level from within the game.
Multiplayer: It really needs an overhaul. It's the weakest point of this game next to the story. My buddy tells me it's the best it's been in these games, but you need a consumable item and ritual to summon a friend. That's ridiculous. It doesn't matter how easy the item is to get and craft. It shouldn't be a thing.
You also get disconnected from your friend when you beat a boss or great enemy together. That's if you don't get a "disconnected from PlayStation network error." first.....even though you're using voice chat on the PlayStation network and it never drops out.
It could be done so much better. This is definitely a weak point of the game. Same with Invasions. It really shouldn't be a thing unless you want it to be. It happens so often when playing co-op that I start getting annoyed about it. You're fenced off during these events and the invader doesn't get attacked by enemies. So it mostly leads to them trying to pull you to enemies to make it easier for them to kill you. My friend and I will normally win the fights, but there's times when someone is just OP and destroys us...whelp now we have to do the ritual again to re-summon your friend. This is where multiplayer feels like an after thought, or almost like they don't want you to use it at all.
Anyway, I recommend it. It's not the best game out there, but it's well worth the asking price. If you're not good, take it slow and learn by exploring the areas near by. Read online about leveling up, and various builds so you have some direction. The game doesn't give you direction, so find it in yourself or online so you feel like you have a goal.
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